Github Blackjack Python
Github Python Library
| importos |
| importrandom |
| deck= [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]*4 |
| defdeal(deck): |
| hand= [] |
| foriinrange(2): |
| random.shuffle(deck) |
| card=deck.pop() |
| ifcard11:card='J' |
| ifcard12:card='Q' |
| ifcard13:card='K' |
| ifcard14:card='A' |
| hand.append(card) |
| returnhand |
| defplay_again(): |
| again=raw_input('Do you want to play again? (Y/N) : ').lower() |
| ifagain'y': |
| dealer_hand= [] |
| player_hand= [] |
| deck= [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]*4 |
| game() |
| else: |
| print'Bye!' |
| exit() |
| deftotal(hand): |
| total=0 |
| forcardinhand: |
| ifcard'J'orcard'Q'orcard'K': |
| total+=10 |
| elifcard'A': |
| iftotal>=11: total+=1 |
| else: total+=11 |
| else: |
| total+=card |
| returntotal |
| defhit(hand): |
| card=deck.pop() |
| ifcard11:card='J' |
| ifcard12:card='Q' |
| ifcard13:card='K' |
| ifcard14:card='A' |
| hand.append(card) |
| returnhand |
| defclear(): |
| ifos.name'nt': |
| os.system('CLS') |
| ifos.name'posix': |
| os.system('clear') |
| defprint_results(dealer_hand, player_hand): |
| clear() |
| print'The dealer has a '+str(dealer_hand) +' for a total of '+str(total(dealer_hand)) |
| print'You have a '+str(player_hand) +' for a total of '+str(total(player_hand)) |
| defblackjack(dealer_hand, player_hand): |
| iftotal(player_hand) 21: |
| print_results(dealer_hand, player_hand) |
| print'Congratulations! You got a Blackjack!n' |
| play_again() |
| eliftotal(dealer_hand) 21: |
| print_results(dealer_hand, player_hand) |
| print'Sorry, you lose. The dealer got a blackjack.n' |
| play_again() |
| defscore(dealer_hand, player_hand): |
| iftotal(player_hand) 21: |
| print_results(dealer_hand, player_hand) |
| print'Congratulations! You got a Blackjack!n' |
| eliftotal(dealer_hand) 21: |
| print_results(dealer_hand, player_hand) |
| print'Sorry, you lose. The dealer got a blackjack.n' |
| eliftotal(player_hand) >21: |
| print_results(dealer_hand, player_hand) |
| print'Sorry. You busted. You lose.n' |
| eliftotal(dealer_hand) >21: |
| print_results(dealer_hand, player_hand) |
| print'Dealer busts. You win!n' |
| eliftotal(player_hand) <total(dealer_hand): |
| print_results(dealer_hand, player_hand) |
| print'Sorry. Your score isn't higher than the dealer. You lose.n' |
| eliftotal(player_hand) >total(dealer_hand): |
| print_results(dealer_hand, player_hand) |
| print'Congratulations. Your score is higher than the dealer. You winn' |
| defgame(): |
| choice=0 |
| clear() |
| print'WELCOME TO BLACKJACK!n' |
| dealer_hand=deal(deck) |
| player_hand=deal(deck) |
| whilechoice!='q': |
| print'The dealer is showing a '+str(dealer_hand[0]) |
| print'You have a '+str(player_hand) +' for a total of '+str(total(player_hand)) |
| blackjack(dealer_hand, player_hand) |
| choice=raw_input('Do you want to [H]it, [S]tand, or [Q]uit: ').lower() |
| clear() |
| ifchoice'h': |
| hit(player_hand) |
| whiletotal(dealer_hand) <17: |
| hit(dealer_hand) |
| score(dealer_hand, player_hand) |
| play_again() |
| elifchoice's': |
| whiletotal(dealer_hand) <17: |
| hit(dealer_hand) |
| score(dealer_hand, player_hand) |
| play_again() |
| elifchoice'q': |
| print'Bye!' |
| exit() |
| if__name__'__main__': |
| game() |

View source on GitHub. RandomAgent on Blackjack-v0 Environments; Documentation.
The Python Programming class that I taught in the spring 2009 semester studiedhow to program graphical user interfaces. The final project of the class wasto design an object oriented black jack card game with a graphical userinterface. Described on the following pages is my implementation.
- Interactive Programming in Python - Mini-project #6 - 'Blackjack' - blackjack.py. Analytics cookies. We use analytics cookies to understand how you use our websites so we can make them better, e.g. They're used to gather information about the pages you visit and how many clicks you need to accomplish a task.
- Over the last week or so I've created a Blackjack game with Python 3.5.3. The logic was easy to do, especially with Python, but making a clean curses interface was more challenging. What I wound up doing was creating a blackjack game without curses to get the logic straight and then implementing curses in the form of a drawscreen function.
Github Python Tutorial
This class was taught as a lower level CMST elective. Thus it was anintroductory programming class. The text book that we used was: PythonProgramming: An Introduction To Computer Science, by John Zelle. This bookuses graphics programming as a means to introduce object oriented programming.Thus, the book provides an object oriented module called graphics, whichhas facilities for displaying basic graphics primitives such as circles,squares, lines and also has a method to catch mouse click events returning thex,y coordinates of where the mouse was clicked. Based on this module, abasic button class is developed. This graphics module is an objectoriented wrapper around Python’s standard tkinter module. Thegraphics module is in one sense an improvement on tkinter becauseit is object oriented, but much of the functionality of tkinter isremoved, including the main loop that generates function backs based on event,such as mouse clicks and keyboard data entry. Thus, the first order ofbusiness to seriously use this module was to write a class to provide eventdriven method call backs. I wrote this class and used it to teach the basicconcepts of asynchronous event driven programming. The journey from having avery basics graphics module to having an event driven programming framework toa final working black jack game was excellent from a teaching perspective.From talking to the students, I’m quite certain that a number of studentsadvanced tremendously as programmers from this assignment. However, from justa pure programming perspective, the graphics framework that we used was fairlypoor. Starting with a mature graphics framework, such as wxPython, as I did with the Multi-party Chat Client and Server and Graphical Weather Forecast Viewerapplications is a much preferred way to write a graphical application.However, my prime objective here was not to write a black jack application, butto teach object oriented programming, and that most certainly was accomplished.
Opencv Python Github
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